
Collision detection using alpha blended textures is implemented and will surely be a very interesting feature to use in map making since it can also be used for detecting landing zones and other things. This makes for very easy map making.
The following days will probably be used for cleaning up my ugly code and put those lines where they belong, create a nice default physics configuration and make users able to change it within an XML file.
Oh, there are also some temporary sounds you might want to hear.
Thrust sound
Stop thrusting
Shooting
Tack och hej, leverpastej.